![]() "Back then, women were rarely seen in Japanese arcades," Mitsuji later said in a video interview for the video game compilation, Taito Legends. Noticing that arcades in Japan were commonly frequented by men, he wanted to create a game that couples could enjoy together. ![]() ![]() For his next game, however, Mitsuji wanted to create something very different from the experiences commonly found in arcades at the time. IT WAS AIMED AT COUPLES.īubble Bobble was designed by Fukio Mitsuji, who joined Taito in his mid-20s and initially worked on such games as Super Dead Heat, Land Sea Air Squad, and the (very good) vertical shooter Halley’s Comet. Nevertheless, many of the enemies and collectible items are identical to those in Taito’s later classic-the purple enemies called Monstas make their first appearance here, while two levels in Bubble Bobble directly reference Chack'n Pop. Some of the mechanics are a bit strange: Chack’n’s primary attack is a grenade-like weapon, which is quite difficult to control. The aim is to retrieve a heart from one corner of the maze-like screen before rushing back to the top. Some of Bubble Bobble’s ideas appear here in nascent form: a single-screen platform game where the player controls a weird chicken-like creature (the Chack’n of the title). Before Bubble Bobble, there was Chack’n Pop, a far more obscure platform game released by Taito in 1983. ![]()
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